- #2018 the forest mod api update#
- #2018 the forest mod api android#
- #2018 the forest mod api windows#
We understand piracy as a means of testing a game but please, purchase a legit copy of the game. Do not ask for help with pirated versions, link pirated versions or discuss pirated versions.This is so the community manager can read our reports and feedback to the developers. Please post any bug reports in the bug thread by pressing the button "Submit a bug" Please follow the requirements inside the thread.Livestreams and lets play videos are not allowed.Image macros (memes), comics and posts not directly related to and taken from/made for the game are not allowed.Text spoiler tags do not apply within spoiler tagged posts. Please spoiler tag spoilers! Posts with spoilers must be tagged NSFW and text spoilers are formatted as such:.That means: be nice to eachother, don't engage in comment warfare, no spam, no personal info, etc. Please be mindful of the reddiquette and the reddit rules.Asset Import: Added AssetDatabase.DisallowAutoRefresh and AssetDatabase.AllowAutoRefresh to the C# API.The Forest is an open world survival horror game currently out on Steam.
#2018 the forest mod api update#
#2018 the forest mod api windows#
XR: Fixed a crash when you connect to a Hololens 2 using the HolographicRemoting scripting api and then enable Windows Mixed Reality. Version Control: Fixed an issues with Unity auto refresh and version control. Scripting: Fixed an issue that raised on iOS where the player would crash when shutting down. Profiler: Added message indicating that Profiler Modules need to be activated to profile. Prefabs: Fixed an issue with applying prefab override from a scene where the MonoBehaviour lives in a namespace and has FormerlySerializeAs on the fields. The bad prefabs are now patched during load. Prefabs: Fixed an issue where editor entering infinite loop on certain bad prefabs. MacOS: IME works in both editor and player is the proper location. IOS: Fixed Unity Remote errors when using iPhone XR/XS/XS Max and above. IOS: Fixed an issue with profiler support for iPhone XR/XS/XS Max and above. Graphics: Fixed an issue that can cause increased draw call count when using static batching.
![2018 the forest mod api 2018 the forest mod api](https://www.pwrdown.com/wp-content/uploads/2018/05/Plane-218x150.jpg)
![2018 the forest mod api 2018 the forest mod api](https://modapi.survivetheforest.net/uploads/images/m4x1o453a6ky2ghwiab5utfjy0kr3vx2lemaqont.jpg)
Graphics: Fixed an issue loading shaders from a 2017.4 authored asset bundle into more recent Unity versions. Graphics: Fixed a crash in SkinnedMeshRenderer: make sure the cached mesh is valid before using it. Graphics: Avoid rebinding the texture and polute state if the texture target is unknown. ĪI: Fixed a path-finding bug in which floating point errors would cause agents to take potentially large, spurious detours.Īndroid: Fixed a crash during shutdown when starting a Java thread with a C# thread.Īndroid: Fixed activity pause timeout warnings.Īsset Import: Added AssetDatabase.DisallowAutoRefresh and AssetDatabase.AllowAutoRefresh to the C# API.Īsset Pipeline: Fixed an issue where AssetBundle Recompression not verifying the CRC of bundle contents when requested.Īsset Pipeline: Optimised copying an asset, so that a refresh of the asset database is not triggered.Įditor: Fixed a crash when calling MonoImporter.GetExecutionOrder(null).
#2018 the forest mod api android#
These settings have to be changed or a signed Android NDK (r16b) will be needed to build Android. MacOS: If the Android Tools are not installed through the Hub, macOS 10.15 (Catalina) default security settings will prevent the Android NDK binaries being executed.
![2018 the forest mod api 2018 the forest mod api](https://i1.wp.com/twinfinite.net/wp-content/uploads/2018/03/forest.jpg)
Profiling: Performance decrease in EditorOverhead using Deep Profile Profiling: Editor crashes when loading profiler file with memcpy stacktrace ( 1106901) Package Manager: Immutable packages altered by the API Updater are reverted to their.
![2018 the forest mod api 2018 the forest mod api](https://staticdelivery.nexusmods.com/mods/1303/images/thumbnails/2400/2400-1529134549-2089785102.png)
Package Manager: Immutable packages altered by the API Updater are reverted to their original state when packages are resolved, which can lead to slower import performance in that context. Animation: Animator.Update CPU time spikes when multiple animations are playing ( 1184690) MacOS: LightingErrors in console on changing editor visualization mode to realtime GI if there is a particle system in scene. MacOS: Errors in console on changing editor visualization mode to realtime GI if there is a particle system in scene. Release notes Known Issues in 2018.4.20f1Īnimation: Animator.Update CPU time spikes when multiple animations are playing